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Game Plan for Change: Participant Workbook

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Game Plan for Change: A Tabletop Simulation to Ignite Growth Through Transformation:  Participant Workbook
 
Fewer than one in two organization change initiatives fail to deliver on their goals. Using this interactive simulation participants have to initiate a major change initiative. The learning process addresses six critical elements necessary to create and execute change; visualizing, discussing, testing, verifying, agreeing, and acting. The simulation comprises a facilitator guide and participant workbook. The facilitator guide offers complete instructions for conducting the simulation, with a suggested timetable, activity sheets, and discussion-leading questions.
 
Introduction and Overview
Game Plan for Change: A Tabletop Simulation for Igniting Growth Through Transformation provides a means for teams, workgroups, departments, business units, and organizations to learn and apply key principles of change in a real-time context. 
 
The process is experienced through the use of a game board and its seventeen dynamic, interdependent components, which have corresponding exercises to be completed by the participants.  Completing the exercises generate scores in the form of indicators of success or indicators of failure when executing the selected case-based change initiative.
 
The setting is in a facilitator-led, two-day workshop where the participants are divided into groups or teams of four or fewer per team.  Each team selects a case-based organization or company from the workbook to guide through the simulation process. 
 
Your team will be presented with information, will discuss solutions, evaluate alternatives, solve problems, make decisions, and learn how well you guide your business case in executing its change initiative.
 
The result is a comprehensive value-based change map for executing a successful change initiative.  The outcomes of the activities and exercises highlight the strengths, weaknesses and potential roadblocks the organization will face whether their change is small and incremental or massive and transformational. 
 
Table of Contents

INTRODUCTION AND OVERVIEW
A. BUSINESS CASE OPTIONS
1. SCENARIOS
2. ASSUMPTIONS
3. CHALLENGES
4. PRIORITIES
5. VALUE CREATION
6. GOALS AND OBJECTIVES
7. BUSINESS INITIATIVES
8. PRAXIS CHART
9. PEOPLE
10. COMPLEXITY AND RISK
11. AFFECTS ON
12. READINESS
13. ADOPTION AND INTERNALIZATION
14. IMPACT
15. FITS AND GAPS
16. CHANGE SCORECARD
17. 1-2-3 GO!
B. TEAM PRESENTATIONS
C. WRAP-UP
RESOURCES
 
Business Case Options
There are four strawman organizations. All organizations are operating businesses with existing revenue streams, talented employees, and business systems and practices in place.  However, they all are facing unique challenges to move them to new levels of performance.
 
Participating teams choose one of the strawman organizations for guiding through the simulation. 
 
Alpha Power Technologies, Inc.
Alpha Power Technologies, Inc. is transforming from an R&D prototype focus to a product marketing focus.
 
Portfolio Management, LLP
Portfolio Management, LLP is faced with two new acquisitions and wants to merge all three organizations into a single operating unit.
 
Electrotech Industries Corp.
Electrotech Industries Corp. is in the process of consolidating and retooling to stay competitive and meet impending market pressures.
 
Earth's Best Friends.Org
Earth's Best Friends.Org is installing three major new applications systems to manage growth and increased member demands.
 
To Purchase
Go to www.wiley.com and put Wayne R Davis is the search field.
ISBN: 978-0-7879-9681-9, Paperback, 112 pages, US $40.00 (Prices subject to change without notice.  Check www.wiley.com for current price).
 
Contact
The Ryan Group, Inc.
(214) 613-2582
Wayne Davis
wayne.davis@ryangroupinc.com   

 

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